Examine the Effect of Online Gaming on Social Interactions and Social Competence Among University Students
DOI:
https://doi.org/10.62345/Keywords:
Online Gaming, Social Interactions, YouthAbstract
The current study examined the amount of time university students spend playing online games, social competence, and social interactions. Using non-probability purposive sampling, the research respondents were selected to examine the weekly involvement in online games among university students from Lahore, Punjab. The research results were tested using correlational analysis to evaluate individuals' social interaction and social competence. One hundred twenty university students were randomly selected to test how involvement in online games, game-playing time, and display duration affected their social competence and social interactions. The study's results indicated that average video game playing was positively correlated with internet gaming disorder and social interaction anxiety. Results also found a positive correlation between internet gaming disorder and social interaction anxiety. However, no significant relationship was found between internet gaming addiction, social interaction anxiety, and social and emotional loneliness among university students. The study's implications are essential for parents, students, and teachers.
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